QUICK LINKS

FORMAT

    • Individual Events
    • Team Events
    • Exhibition Games

__INDIVIDUAL EVENTS__

Intermediate and Advanced Divisions:

Accuracy is target practice with boomerangs. You throw from a bullseye painted on the ground. You get points based on where the boomerang lands in relation to the bullseye.

Trick Catch. Throw the boomerang then catch it one-handed, under the leg, behind the back, with your feet or hackey it. Now try the same catches with two boomerangs thrown at the same time.

Fast Catch is all about speed. Whoever can make five throws and catches the fastest wins.

Endurance is Fast Catch for five minutes. Most number of catches in five minutes wins.

Maximum Time Aloft (MTA). How long can you get your boomerang to stay in the air before you catch it? Although all events use a specific type of boomerang, MTA boomerangs are extremely specialized.

Australian Round combines distance, accuracy and catching. A boomerang with a range of 50 meters gets maximum distance points. A catch in the bullseye gets maximum accuracy and catching points.

All boomerangs must have a minimum range of 20 meters, as measured by range judges positioned throughout the boomerang field (above). In Aussie Round, you get bonus points for going further than 20 meters.

Distance. World record is 238 meters with a full return.

Novice Division:

Trick Catch. One point for a touch, two points for a catch.

Fast Throw. How fast can you throw a boomerang five times from the bullseye? No catch required.

Fast Throw. How many times can you throw a boomerang from the bullseye in one minute?

MTA Limited. How long can you keep your boomerang in the air? No catch required.

Accuracy. Just like the pros, but with no minimum range requirement.

 

__TEAM EVENTS__
(4 players per team in international competition)

Team Relay. Sprint to the bullseye. Throw a boom. Sprint back. Tag off.

Team Endurance Relay. Sprint to the bullseye. Throw and catch a boom for one minute. Sprint back. Tag off.

Team Supercatch. Teammate A throws an MTA boomerang. Teammates B, C, and D throw Fast Catch boomerangs until the MTA is caught. Count total catches.

Team Accuracy, Team Trick Catch, Team MTA, Team Australian Round. Just like in Individual tournaments. Scores go toward total team score.

 

__EXHIBITION GAMES__

Team Position. Four teammates. Eight throws. Make the next throw from where the last one was caught. Closest team to bullseye after eighth throw wins.

Scramble. Kinda like Ultimate Disc, but with boomerangs.

GLORP. Kinda like HORSE in basketball, do a trick catch or get a letter.

Freestyle. Who can shred the biggest air and raddest points?

Juggling. Throw one boomerang. Before you catch it, throw another one. Always keep one in the air.

Throwstick Games. Throwsticks are big, heavy, club-like non-returning boomerangs (think aerodynamic baseball bat), but they're still fun! Try throwing for distance, accuracy, or play throwstick golf.

An official USBA Boomerang Field.