Team Super Catch
This combination of MTA and Fast Catch tests many abilities of a thrower!
While one maximum time aloft boomerang is in the air, how many fast catch throws can your team make?
View the full USBA Rulebook used in competitions for more info!
Four throwers from each team compete in this event. One thrower will throw an MTA. The moment they release the MTA, the other three throwers start to throw fast catch in three different 20m circles, and go until the MTA has been caught.
The number of total catches is added up to get the score. If the MTA is dropped, the score is automatically zero (0), and there is no limit to how far the MTA can go. Each fast catch throw must be counted in the way they would a fast catch or endurance event; they must be thrown from inside a 2m circle, go at least 20m, and only one boomerang may be used at a time. Each thrower on the team gets one attempt at throwing the MTA, and the same four throwers must throw in each turn.
The MTA throw must be timed by at least two stopwatches in a competition. If there was interference and a rethrow must be made for a fast catch thrower, they will throw for the official time of the MTA. The winner of this event has the most total catches.